A month is basically nothing.
A month on almost 4 years dev. time isn’t that bad actually.
Aye, it may even be considered a good thing, and not for the obvious reasons - an extra month means extra polish time, but given the timing it could also be seen as a mark of confidence from EA and BioWare. October is a terribly busy month for games sales, but November is an even harsher month - £45/$60 is not a trivial amount for consumers, and the competition is enormous, particularly in the latter half of the month - I’m thinking that means that EA are very optimistic that DA:I will be a good seller and have moved the release date accordingly
Oh my god, they delayed Battlefield? What is going ON at EA right now. Those were their TWO GAMES they were going to release this year!
Aye, they did, but considering the fiasco of BF4 the delay was warranted. I wasn’t able to take part in the beta myself but from what I hear BF:H is actually very different and good in its own way but is very rough around the edges. A delay will do some good and allow BF4 to come into its own
loquaciousquark replied to your post “I see that in the …, what 7 weeks? I was unable to play Titanfall,…”
I really wish there was a burn card to provide immunity to smart pistols
You and me both, I think it’s because the balance was designed with consoles in mind - the smaller targeting window is a big deal on consoles where tracking movement is slower and less precise, but it’s a complete non-issue on PCs as mouse movement allows you to keep the target in the window whilst lock-on takes place. There’s simply no reason why you wouldn’t use Enhanced Targeting